Program that converts geometric and animation 3D scene data, from a COLLADA "*.dae" file to a binary file, with a custom format.
#include "./funcs.hpp"
void find_material(std::string& materialName, bindoc& binDoc, int& index){
index= -1;
if(strlen(materialName.c_str()) == 0) return;
std::set<std::string>::iterator it;
int ni= 0;
for (it = binDoc.materials.begin(); it != binDoc.materials.end(); ++it)
{
if(it->compare(materialName)== 0){
index= ni;
break;
}
ni++;
}
}