Program that converts geometric and animation 3D scene data, from a COLLADA "*.dae" file to a binary file, with a custom format.
#include <time.h>
#include "./src/def.hpp"
#include "./src/structs.hpp"
#include "./src/math/functions.h"
#include "./src/funcs.hpp"
int main(int argc, char* argv[])
{
if(argc!= 3){
LOG("Incorrect set of input arguments! \n");
return -1;
}
//build angle tables
math::fBUILD_ANGLE_TABLES();
//seed pseudo-random generator
math::fRAND_SEED(time(NULL));
//open the binary output file for writing
FILE* binfile;
binfile = fopen(argv[2], "wb");// w for write, b for binary
TiXmlDocument doc;
doc.LoadFile(argv[1]);
bindoc binDoc= bindoc();
LOG("\nParsing...\n");
read_geometries(&doc, binDoc);
construct_mesh_geometries(binDoc.meshes);
read_controllers(&doc, binDoc);
read_animations(&doc, binDoc);
compile_animations(binDoc);
read_scene(&doc, binDoc);
LOG("Exporting...\n");
write_bindoc(binfile, binDoc);
//finally free resources
fclose(binfile);
LOG("\nFinished!\n");
return 0;
};